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Non-combat monster powers

One thing that bugs me about monsters in 4E is the lack of non-combat powers. Lots of really cool monsters that inspire great adventures seem flat in 4E because their non-combat powers arent detailed....

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Re: Non-combat monster powers

I don't think traditional Spell Resistance will work too well in 4e. However, since every Spell requires an attack roll in 4e, SR could simply be an increased difficulty to the attack roll against...

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Re: Non-combat monster powers

Resist Arcane10, Divine 10 Magic Resistance: You gain a +5 bonus to defences against spells and prayers. Resistance to Magic (encounter * immediate reaction) You take no damage from a spell or prayer....

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Re: Non-combat monster powers

It's been a while since I played 4e, would the duration of that ability be considered the entire encounter? If so, it works.

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Re: Non-combat monster powers

I cant find any creature that has a similar power, which means I would be changing some core design thinking. Because if an imp has it, then devils need it. If devils get it, demons probably do too....

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Re: Non-combat monster powers

moorg wrote: It's been a while since I played 4e, would the duration of that ability be considered the entire encounter? If so, it works. No, it would apply against only a single attack. It's...

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Re: Non-combat monster powers

Orcus wrote: I cant find any creature that has a similar power, which means I would be changing some core design thinking. Because if an imp has it, then devils need it. If devils get it, demons...

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Re: Non-combat monster powers

Narfellus wrote: Orcus wrote: I cant find any creature that has a similar power, which means I would be changing some core design thinking. Because if an imp has it, then devils need it. If devils get...

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Re: Non-combat monster powers

The most powerful creatures in 4e have variable resist, which mimics high-level magic resistance and has a limited number of uses. Orcus gets to use his version three times during an encounter....

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Re: Non-combat monster powers

Compare this with a 20th level magic user in 1e trying to penetrate Orcus' magic resistance. The 4e wizard would turn red with envy. Point to consider though... I think level comparisons between 1st...

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Re: Non-combat monster powers

Hmm, I'm not entirely sure that the time it takes to get your character to high level bears any relevance, but we'll skip past that. I'm with you about discussing things- bringing Magic Resistance up...

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Re: Non-combat monster powers

nekode wrote: Resist Arcane10, Divine 10 Magic Resistance: You gain a +5 bonus to defences against spells and prayers. Resistance to Magic (encounter * immediate reaction) You take no damage from a...

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Re: Non-combat monster powers

redbeard wrote: Those are interesting. But they leave out that some spells, notably Conjurations, bypassed magic resistance. In pre-4E DnD physics (heh), the magic of the conjuration was to create...

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Re: Non-combat monster powers

Not that I am advocating a return of MR, because I really dont, but I thought you might be interested to check out Dungeon Denizens by GG, there are a few monsters who have been given resist X against...

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Re: Non-combat monster powers

Puggs wrote: Putting in non-combat monster powers is a spectacular idea, but nekode's suggestion is spot-on: get it away from the combat statistics. Yes, an important point. We don't want a return to...

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Re: Non-combat monster powers

To qualify my last statement... Orcus wrote: I like this idea because it rejects the 3E idea that every power or ability has to mirror a spell effect or other effect that the PCs have access to. I...

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Re: Non-combat monster powers

moorg wrote: I don't think traditional Spell Resistance will work too well in 4e. However, since every Spell requires an attack roll in 4e, SR could simply be an increased difficulty to the attack...

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Re: Non-combat monster powers

Pale Writer wrote: I would just personally like the special abilities to not get lost. Plot can happen in the middle of combat, after all. Sorry, I don't buy it. Just because you don't clutter up the...

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Re: Non-combat monster powers

CapnZapp wrote: As previously explained, because 4E makes spellcasters roll to hit, the main need for magic resistance isn't there any longer. As for this idea, feel free to give individual monsters...

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Re: Non-combat monster powers

redbeard wrote: Those are interesting. But they leave out that some spells, notably Conjurations, bypassed magic resistance. In pre-4E DnD physics (heh), the magic of the conjuration was to create...

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Re: Non-combat monster powers

Keeper of the Dark Realms wrote: I still think we have room for MR. Something like what ya mentioned above ("+4 Will vs. attacks with the Arcane keyword") might work. Definitely worth testing to see...

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